by the rules
The board game is finished… barring some weird detail I might have missed. (For example, the Trading In option is something we—my kids and me—have not playtested yet, so it might be removed. At one point in the developing the way the game played, different types of cards had different point values, and this is a remnant of that idea.) Here what’s in the rule booklet: You are Phil Connors, weatherman. You are trapped in Punxsutawney, PA and every day is Groundhog Day. To escape from the time loop and the small town, you have to become a better person. You do this by collecting particular cards, representing your experiences and your growth. Contents: 1 Rule Booklet 1 Board 1 Spinner 98 Cards 18 PIANO LESSON (brown) 18 EXPERIENCE (purple) 14 SEDUCTION (red) 14 SUICIDE (blue) 14 INSURANCE (yellow) 10 REPORT (green) 10 SAVIOR (orange) Setup: Setup for this game is simple. Unfold the board. Since every turn begins at the same location—the Cherry Street Inn marked with a blue...